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Destiny 2 EDZ Lost Sector - Unreal Engine 5 Fan Art

Lighting only

Lighting only

Detail lighting

Detail lighting

Final lighting

Final lighting

Material made in Substance Designer, rendered in Marmoset Toolbag

Material made in Substance Designer, rendered in Marmoset Toolbag

Material made in Substance Designer, rendered in Marmoset Toolbag

Material made in Substance Designer, rendered in Marmoset Toolbag

Material made in Substance Designer, rendered in Marmoset Toolbag

Material made in Substance Designer, rendered in Marmoset Toolbag

Original in-game art by Anthony Pitts from Raven Software: 
pittskrieg.artstation.com/

Original in-game art by Anthony Pitts from Raven Software:
pittskrieg.artstation.com/

This Environment is the culmination of 6 weeks intensive work. With guidance from Emiel Sleegers and Clinton Crumpler via CG Master Academy, this was challenging at times but really fun to see it slowly come to fruition. Everything I made myself besides the foliage, flood light, piles of rubble and decals which are from Quixel Bridge inside of UE 5. 
It was inspired by the original artwork by the amazingly talented Anthony Pitts a Senior Environment Artist at Raven Software. Anthony's Artstation: pittskrieg.artstation.com 
The individual materials with their Substance Designer Graphs and texture map breakdowns are also available to see on my portfolio: 
scaldred.artstation.com 
Any and all feedback is welcome and encouraged, thank you!