This Environment is the culmination of 6 weeks intensive work. With guidance from Emiel Sleegers and Clinton Crumpler via CG Master Academy, this was challenging at times but really fun to see it slowly come to fruition. Everything I made myself besides the foliage, flood light, piles of rubble and decals which are from Quixel Bridge inside of UE 5. It was inspired by the original artwork by the amazingly talented Anthony Pitts a Senior Environment Artist at Raven Software. Anthony's Artstation: pittskrieg.artstation.com The individual materials with their Substance Designer Graphs and texture map breakdowns are also available to see on my portfolio: scaldred.artstation.com Any and all feedback is welcome and encouraged, thank you!